Hi you! We are vinagaming and this guide is about Mirage in Apex Legends Season 12. Learn about Mirage’s Abilities, gameplay, voice lines, skins & lore.
Mirage is an Offensive Legend who can distract and confuse enemies. His tactical ability Psyche Out deploys a controllable holographic decoy of himself.
|Psyche Out||Send out a holographic decoy to confuse the enemy. Press the utility action button to control the decoy.||The decoy will not only vanish with gunshots, but also grenades and other indirect forms of damage, including Nox Gas Traps, Perimeter Security, Rolling Thunder, and Defensive Bombardment, all of which can be used to find the enemy’s location.|
Decoys cannot go through Dimensional Rifts, and will not walk through Domes of Protection.
Decoys do not leave any tracks for Bloodhound, although they are highlighted by Eye of the Allfather and Beast of the Hunt.
Decoys cannot block doors from opening.
|Now You See Me.||Automatically cloak when using MapIcon Respawn Beacons and reviving teammates. Spawn a decoy and cloak when downed.||The Holo emitters will become visible while being healed by Lifeline’s D.O.C. Heal Drone.|
Mirage will be visible when reviving and respawning teammates if hit by Revenant’s Silence
|Life of the Party||Mirage deploys a team of controllable decoys to distract enemies.|
- Legend Type: Offensive
- Tactical Ability: Psyche Out
- Passive Ability: Now You See Me…
- Ultimate Ability: Life of the Party
|Psyche Out||As the tactical is fast charging, always have your clones out. They serve well as an early warning.|
Have decoys stand in front of death boxes or front of windows with a sniper rifle since these are the most natural places for a player to stand completely still.
If you’re off on your own and suddenly start getting shot from a distance, put a decoy in front of you to instantly show your teammates where to shoot.
Direct your decoys into Perimeter Security or Nox Gas to figure out where the Wattson or Caustic is.Similarly, send them into thermite to locate the enemy who threw it.
The best way to fool smarter players is to act like you’re the decoy. Direct a decoy in one direction and then run in a straight line in a different direction or start controlling it. That way, enemies won’t know which is which.
If your enemy is smart enough not to shoot decoys, act as a decoy to get behind them.
Send a decoy towards a door to make an enemy on the other side think you’re blocking it, then flank around them.
If you look up into the air without any barriers (trees, roofs, etc.) then your decoy will run in a straight line with no end until they reach cover.
If you slide-jump, then while you’re mid-air you send out your decoy, it will become extremely fast.
If you hold a grenade while sending out your decoy, it will show a unique animation while running. Use this if there is an enemy sniper nearby.
Send a decoy into a room with an enemy and immediately follow. They’ll likely be briefly distracted by your decoy, giving you time to start shooting them.
Send decoys towards replicators and care packages when you’re using/looting them, to reduce your chance of being shot if an enemy notices you.
|Now You See Me…||Once you are downed and this activates, if you are near a ledge or fall-off, try to go down. It’ll cover a greater distance and hopefully throw the enemy off of your trail long enough for a potential revive.|
Do not use your knockdown shield unless you are being shot at intentionally, since using it will give you away.
Movement on dirt also causes dust particles when crawling, and can give you away while cloaked.
Do not underestimate Mirage’s invisibility when reviving. In a noisy or chaotic environment, enemies will find it difficult to find or notice you.
|Life of the Party||Try combining this ability with your passive ability when attempting to revive a downed teammate. The clones will appear with your teammate in the holograms. It will throw off the enemy’s direction, and confuse them enough to fire at the clones as you revive.|
It’s a good idea to use the second of invisibility you get while casting this ability to change directions unexpectedly to make it more difficult to distinguish you from your decoys.
Running back through the point where you activate this ability will cause you and the decoys to converge, making it difficult for enemies to identify the real you if they’ve already figured it out.
Use this ability to escape dire situations, but try to avoid escaping in the direction the enemies expect.
Run into walls or in odd directions to make enemies think you’re one of the decoys, if you find yourself in danger.
Mirage is the kind of guy who likes to stand out. The youngest of four brothers, he perfected the art of fooling around to get attention. The one thing he took seriously was Holo-Pilot technology: introduced to the illusion-creating tech by his famed engineer mother Evelyn Witt, he pored over the mechanisms and learned all he could about them. Even when his brothers went missing during the Frontier War, Mirage and his mother continued to develop holo devices, and the work brought them closer.