Hi you! We are vinagaming and this guide is about Octane in Apex Legends Season 12. Learn about Octane’s Abilities, gameplay, voice lines, skins & lore.
Octane is a high-speed Offensive Legend. His tactical ability Stim causes him to run much faster for a short period of time, at the cost of health. in Season 11 that is locked from the base game. She can be unlocked using digital currency: either Legend Tokens 12,000 orApex Coins 750.
| Stim ||Increase walk speed by 30% and sprint speed by 40% for 6 seconds. Costs Health to use. Reduction to slows while active.||Can be activated while using a regen item.|
Removes slow effects from explosives, Caustic gas, or Wattson’s fences.
|Swift Mend||Automatically restores health over time.||Does not apply when silenced by Revenant or using a Death Totem.|
|Launch Pad||Deploy a jump pad that catapults anyone through the air. Press the jump button to double jump.||Thrown objects can be bounced off the launch pad to extend the distance they travel. This includes:|
Grenades such as Frag Grenades, Thermite Grenades, Arc Stars, Revenant’s Silence, and Bangalore’s Smoke Canisters
The grenades and flares used for Bangalore’s Rolling Thunder, Gibraltar’s Defensive Bombardment, and Caustic’s Nox Gas Grenade.
Thrown objects like Caustic’s Nox Gas Traps, Gibraltar’s Dome of Protection, Lifeline’s D.O.C. Heal Drone, and other Launch Pads.
Mirage’s decoys will bounce on Launch Pads as real players would.
If Mirage tries to make his decoy stand where the launch pad is, the decoy will continuously bounce straight up and down until expiring.
If Mirage sends out a decoy while mid-bounce, the decoy will go much farther than a player would.
Wraith cannot interact with a jump pad while using Into the Void.
Launch pads that are thrown in between tight or small spaces will be refunded instead.
Fuse’s The Motherlode can damage and destroy the jump pad.
Crypto’s Drone EMP does 100 damage to the jump pad, and can potentially destroy the jump pad.
- Legend Type: Offensive
- Tactical Ability: Stim
- Passive Ability: Swift Mend
- Ultimate Ability: Launch Pad
|Stim||You cannot bring yourself below 1 health. It is not possible to kill yourself, but you are easier to kill. You may want to take care when using this ability in fights – do not use it too much as you will weaken yourself substantially for enemies to pick you off.|
Always keep track of your health before using this ability. Avoid running into new areas with only a sliver of health.
Use this ability to flank the enemy from the long path, since the enemy is less likely to be keeping tabs on the long flank and because your Stim can greatly reduce the time it takes to flank the enemy.
The ability can be used to quickly rotate between off-angles, giving you the ability to condition your enemy into focusing their attention on one off-angle and allowing you to shoot them from another angle or flank them.
When disengaging from a fight, use this ability for a quick getaway. Never run in a straight line, but try zigzagging instead to avoid incoming fire.
Use stim just before finishing a Med Kit or Phoenix Kit so that you can have the effects of stim without losing health.
You can use stim to quickly disengage or run away from enemies while healing at the same time through bunny hop healing, though you’ll lose the ability to bunny hop heal after stim has ended so be mindful of that.
|Swift Mend||Managing your Stim shot uses and watching your health regeneration can help you minimize your syringe and Med Kit use.|
Do not expect this to fully heal you. Med Kits and syringes are your best friends. This will not heal you very fast, and stim will take health away. Only count on it if you have little health needing to be healed
It will activate a few seconds after using Stim.
The ability also allows you to save up healing items when you’re going out of the Ring to either loot or revive a teammate.
|Launch Pad||You can throw the launch pad further than you might expect.|
Deploying the launch pad indoors lets you “fly” on the ceiling
At some places, when you are out of bounds, you can place the pad directly under you. With no momentum but up, the pad will launch you out of the “countdown-zone”, effectively resetting the timer.
Placing the launch pad in front of a door makes the door impassable. (When trying to enter from the side with the launch pad.)
The launch pad can also be used to launch downed players to a safer place, thus allowing a safer revive.
Use this ability to outflank enemies behind rocks and the like. Just make sure you have an escape route or and object to hide behind after.
If you bounce a launch pad off another launch pad and jump right where you should, adding extra mobility to travel distances quicker.
You can give yourself an offensive advantage by throwing a grenade at enemies while in-air, or firing in midair. Most players won’t be able to hit you and you will have given yourself the upper hand. However, since this is difficult to perform, it is worth practicing in the Firing Range.
If you want to bounce straight up and down for any reason, use a melee attack to push yourself forward onto it so that you touch it without using any movement inputs.
One day, Octavio Silva was bored. In fact, he was bored most days. Heir to the preoccupied CEOs of Silva Pharmaceuticals and wanting for nothing in life, he entertained himself by performing death-defying stunts and posting holovids of them for his fans to gawk over. So, this day, he decided to set the course record for a nearby Gauntlet by launching himself across the finish line – using a grenade. He later recounted that day as the single greatest day in his life.