Apex Legends Rampart: Gameplay & Tips Season 12

Hi you! We are vinagaming and this guide is about Rampart in Apex Legends Season 12. Learn about Rampart ’s Abilities, gameplay, voice lines, skins & lore.


Rampart is a Defensive Legend that specializes in securing areas through firepower. Her tactical ability Amped Cover places a rectangular wall. The upper half of a wall blocks a certain amount of bullets taken from one direction, and enhances any bullets fired through from the other direction.


Amped Cover
Build a crouch-cover wall, which deploys a full-cover amped wall that blocks incoming shots and amps outgoing shots. (Max: 5)

The amped barrier can be destroyed by Crypto’s  Drone EMP.
The amped barrier takes 1.5x damage from an  Arc Star.
The amped barrier can be damaged by Caustic’s  Nox Gas Trap and  Nox Gas Grenade (1 dmg per tick), but cannot be destroyed by them.
 Thermite Grenades only damage the Amped Cover’s base.
It takes two melee hits to destroy the entire Amped Cover.
If you melee an enemy who is too close to the Amped barrier, only the enemy takes damage, not the Amped barrier.
Amped Cover is not penetrable with any Sniper Rifle.It can be penetrated while it is still being deployed.
Its base and Amped barrier nullify all exceeded damage before destroyed.
Shooting through multiple amped barriers will destroy them one by one, until only one is left.
Modded LoaderIncreased magazine/heat capacity and faster reloads/recharge when using LMGs and the Minigun.Stacks with the magazine increase of Extended Mags and the reload time decrease of Standard Stocks. Also stacks with the Splatter Rounds hop-up, which has the same effect as Modded Loader.
Magazine/heat size increases include:
Sheila: 150 → 173
Spitfire: 55 → 63
Rampage : 28 / 32 / 34 / 40 → 32 / 37 / 39 / 46
Devotion: 36 / 40 / 44 / 48 → 41 / 46 / 51 / 55
L-STAR: 20 / 22 / 24 / 26 → 23 / 26 / 28 / 30; also faster cooldown
Reload time decreases include:
Sheila: 8.67 seconds → 6.5 seconds
Tactical: 2.78 → 2.09
Full: 3.31 → 2.48
Tactical: 2.6 / 2.51 / 2.43 / 2.34 → 1.95 / 1.89 / 1.82 / 1.76
Full: 3.33 / 3.22 / 3.11 / 3 → 2.5 / 2.42 / 2.33 / 2.25
Tactical: 2.80 / 2.71 / 2.61 / 2.52 → 2.10 / 2.03 / 1.96 / 1.89
Full: 3.63 / 3.51 / 3.39 / 3.27 → 2.72 / 2.63 / 2.54 / 2.45
L-STAR (when overheat): 2.45 / 2.37 / 2.29 / 2.21 → 1.84 / 1.78 / 1.71 / 1.65
Pickup as 55 ammo in the magazine from Supply Drop
Mobile Minigun “Sheila”Wield a mobile minigun with a single high capacity magazine. Place it down for anyone to use as a stationary and reloadable turret (Max: 3)As a turret it limits your angle of fire: 180° on horizontal view, upward to 71°, and downward to 53° in vertical view.Takes two melee attacks to destroy.
The minigun has two inspect animations by Rampart herself and only one inspect animation by other Legends.
Can destroy doors.
Can be mounted on the back of the Trident.
Friendly minigun marker is shown on the map.
Mobile form is affected by Revenant and Seer’s Silence.
Holding Mobile Sheila prevents interactions with loot, death boxes, activation panels, and material canisters; players also cannot remove items from inventory screen; also cannot take down Amped Cover (due to the same key used to switch to placement mode)Can still open loot containers and doors; can still interact with zipline; can still use items on the inventory screen.
ADS Shield will slow your movement on gravity cannons
In arena mode:Once the round is over, the ultimate is gone, with no charges carry over; nor would you get a discount for purchase if there are remaining charges.
Putting it in cooldown in mid-match will not be able to bring it back out, even if there are remaining charge.


  • Legend Type: Defensive
  • Tactical Ability: Amped Cover
  • Passive Ability:Modded Loader
  • Ultimate Ability: Mobile Minigun “Sheila”
Abilities Tips
Amped Cover

Unlike other defense characters’ traps, Amped Cover’s effective range is anywhere you have line of sight.
Use long-range weapons to maximize their potential.
A quick deployment provide users safe space to confirm enemy’s precise location
Amped Cover can’t protect shots from above. Don’t set up on the low ground if you can help it.
Due to head tilting affect position of the head’s hitbox, it is viable to look at the ground even when hiding behind the crouch wall to minimize hitbox exposure.
If you realize there are 2 possible attack directions that are perpendicular to each other (eg one in front, one to your right), consider putting one wall at an angle instead of setting up 2 walls to each direction.
While stacking Amped Cover will still only provide you one single effective Amped Barrier, the crouch-covered wall still works. As such, it is still viable to stack Amped Cover during initial setup, depending on the situation.
While fighting, deploying an Amped Cover wall right behind the base of a destroyed Amped barrier will make it harder for enemies to destroy it during the building animation.
For that matter, take advantage of any temporary cover to set up, such as Gibraltar’s Dome of Protection.
Know the direction of the amped cover. When encountering another enemy’s Amped Cover, consider Orange for facing Out, and Purple for Power.
Enemies like to rush close and jump past your Amped Cover. Counter this by retreating to a second Amped Cover behind it.
A quickly deployed Amp Cover blocks a grenade’s explosion.
Similar to Nox Gas Trap, it can be used as a barricade to block a door, so the enemy cannot open the door toward it.
Careful not to accidentally lock your squadmates out. They can’t open the doors either.
For aggressive Ramparts fighting in the open, consider placing a wall and then strafe into the open (and continue fighting). In effect the wall serve as a pseudo-decoy: enemy can either shoot you, in which you can go back to the wall for protection; or shoot the wall, which allows you to shoot them back.
If your teammate is blocking your wall’s optimal placement location, jump vertically will allow the placement marker to mark the area in front of the teammate while you are in the air.
Modded Loader

As the passive also affect the cooldown of L-Star, it becomes a very powerful weapon in the hand of a Rampart who can manage its recoil pattern,
A Rampart player can carry 2 Standard Purple-Stocked L-STARs, fire a quick burst, then swap to bypass the heat cooldown. Note that this swap must be done before the gun reaching critical, otherwise the full part-swap animation will be played.
The passive can make Rampart extremely viable in Arena mode due to the lower cost of LMG.
Mobile Minigun “Sheila”Sheila users need to pay extra attention to the environment.
The spin-up time of mobile mode is lengthy, as well as greatly reduces user’s mobility and rotation
The zoomed scope can easily create tunnel vision
Emplace Sheila makes the gunner stationary, and has a limited field of view; smart enemies can easily flank an inattentive gunner.
Because of its loud ramp-up sound and tracking laser, enemies will notice when you stay on Sheila for too long and will plan around it.
Due to the above, Sheila is best used as a proactive weapon instead of reactive. Put Sheila away if you are suddenly caught by the enemy.
Even within a fortified position with walls, sometimes mobile Sheila is better; the addition of movement allows the user to get out of danger fast, while mobile Sheila has a significantly greater FOV, allowing the user to even shoot straight down from the high ground.
Emplace Sheila behind a deployed Amped Cover to gain extra cover and more damage.
Place Amped Cover behind Sheila so the gunner won’t get shot from the back by surprise.
Emplace Sheila near chokepoints to force enemies into your line of fire, especially by the Ring-closing in.
Emplaced Sheila’s reload time is very long and leaves you vulnerable. Sometimes you’ll have to use just one magazine and abandon it.
Take every opportunity you can to finish off downed enemies. With a fresh magazine, Sheila will grind through at least purple Knockdown Shield in seconds, and even possible a team of enemies all equipped with a purple knockdown shield.
Panicked enemies have a hard time hitting even a stationary target. The more you can catch them off guard, the better.
Consider picking up an emplaced Sheila back up when leaving an area as the enemy may use it against you.
If the mobile Sheila has more than 130 bullets (75%) remain, putting it in cooldown mode allows it to be usable after 43 seconds has passed.
If the mobile Sheila used more than 87 bullets (50%), consider placing Mobile Sheila in cooldown when one is expected to rotate to a different point of the map to ensure a fresh magazine is available.
Holstering a completely depleted mobile Sheila will still put it away until it’s fully charged. Thus, if you almost deplete a mobile Sheila (eg less than 15 bullets remain), consider holstering it instead of completely depleting it. That way you can run toward the desired location to emplace it.
While you can place Sheila on a Trident’s back, your accuracy will take a significant drop, even when stationary. Don’t consider this a serious strategy.

Video guide:

Voice Lines



Rampart is a blue-collar, private business owner who just needs a big gun and a backpack full of scrap metal to get by in the dangerous, wild west world of the Outlands. Before opening her popular modding shop on Gaea, Ramya Parekh made a name for herself in the underground gauntlet circuit. Parekh climbed to the top showcasing pure skill using her custom-modded gear. She began taking jobs from smugglers, Syndicate members, and everyone in between. Some say it ain’t great unless it’s got “Rampart” written on it.